Conway's Game of Life in a Direct X compute shader, demoed in Unity 5
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Updated
Dec 24, 2017 - C#
Conway's Game of Life in a Direct X compute shader, demoed in Unity 5
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Repo for TOM members dedicated for the Hacktober fest of 2018 (5th edition), this repo is here to encourage open source learning and sharing and enhance git/github using abilities.
Nvidia's PCSS soft shadow algorithm implemented in Unity
Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline.
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