The best way to implement singleton pattern in Unity.
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Updated
Jul 8, 2024 - C#
The best way to implement singleton pattern in Unity.
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Will generate Sequential Guids based on MongoDB's ObjectId specification. Date & time are encoded into the value so you do not need to store them separately in your database. You can also generate Guids that will sort sequentially in Microsoft SQL Server.
Arkanoid clone build as part of the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
The samples of .NET design patterns
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
Singleton for Unity
A sample project explaining the usage of singleton object to hold global game state.
Паттерны проектирования с примерами на C#
In this project, i will explain DesignPatterns.I will explain how many way we have design pattern.
Simplified service provider implementation minus the fancy stuff
Another Singleton MonoBehaviour implementation for Unity.
In this project, I explained Singleton pattern and BuilderPattern, both theoretically and with examples.
Provides support for named service registration through the use of extension methods on the IServiceCollection, and retrieval using a factory.
Help you make the game easier! (Android & iOS)
A minimal IoC (Inversion of Control) container.
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