A shader-based software renderer written from scratch in C89
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Updated
Mar 6, 2021 - C
A shader-based software renderer written from scratch in C89
3D Software Renderer in 700 Lines !!
A basic 3D scene implemented with various engines, frameworks or APIs.
An implementation of OpenGL 3.x-ish in clean C
NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
Quake 1 port for Apple Watch
esp32でmmd
A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and ease of use.
PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
3D rendering test
Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup
A Software Rendering Raycaster Engine written in C and SDL2.
Quake 2 port for Apple Watch
3D software rendering library in C
A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease of use.
Classic demo effects using software rendering
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
Simple software rasterizer with OpenGL-like interface
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