open-source metaverse
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Updated
Jun 18, 2024 - C++
open-source metaverse
RavEngine sample programs
A fast C++20 3D game engine for modern devices, with wide platform support
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
External orientation device manager and utilities geared toward aggregating different headtracking methods.
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
Free, open-source tools for Ambisonic 3D panning within Max for Live 10+
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
Unreal integration plugin to add 4Players ODIN technology into your game
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Spatial Audio Rendering on the web.
simplified cross platform spatial audio framework
VST/LV2/VST3 plugins of the KOMPASSI-Renderer
PipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
A cross-platform framework for developing spatial audio algorithms and software in C/C++
NeRAF jointly learns acoustic and radiance fields, enabling realistic audio-visual generation.
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