Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
-
Updated
Aug 1, 2024 - C#
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
The P programming language.
A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
A state machine library for .Net - 100% code - No doodleware
A simple yet powerful class-based hierarchical finite state machine for Unity
🔗WPF node editor based on ReactiveUI
DMotion - A high level Animation Framework for Unity DOTS
This is a context based application framework for the C# TelegramBot library.
Fluent API for creating state machines in C#
A basic state-machine based text adventure exercise as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub)
Efficient asynchronous and synchronous state machines for .NET
Collection of helpful utilities we use in our Unity projects.
StateMachine for UniTask. StateMachine Editor Included.
📚 A simple library for realization state machines in C# code
Finite State Machine Library for .NET Core (with EASY and ADVANCED implementation)
Awesome runner, 3D endless runner game made in Unity
String extensions for named parameterized string formatting.
The code for a short tutorial on how to create a simple guard AI using behaviour trees in Unity/C# (in text or video format)!
The code for a short tutorial on finite state machines and how to use them for basic 2D physics-based player movement in Unity/C# (in text or video format).
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
Add a description, image, and links to the state-machine topic page so that developers can more easily learn about it.
To associate your repository with the state-machine topic, visit your repo's landing page and select "manage topics."