Modified version of Sony's open sourced vector and matrix math library.
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Updated
Apr 5, 2024 - C++
Modified version of Sony's open sourced vector and matrix math library.
The Configurable Math Library
The Configurable Math Library, v1
A flexible and fast matrix, transform and geometry library.
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
Define a coordinate system structure and its operations to simplify coordinate system transformation operations. Can be used as an alternative to matrices and tensors.
A utility mathematical library made in modern C ++
A C++ header-only library for vector, matrix, and quaternion math.
Triangulation of a 3d polygon - goal is to find the triangulation that minimise the area
Fast, SIMD optimized, cross-platform C++ math utility library
A small math library in c++
A SFML-compatible C++ library for vector math and collision detection in 2D.
Click detection the line which drawn between equipment A and B.
Math module for the PAZ Engine. Just another linear algebra library with quaternions and basic RNG. Complicated stuff is offloaded to Eigen internally. No external dependencies. Like all PAZ Engine modules, this library can be used without the rest of the engine.
Prism Vectors is a bare bones, header only set of vector structs, designed to allow simple manipulation of 2d and 3d vectors.
C++ Class for 2D vectors capable of doing basic vector operations with various operators being overloaded.
Tiny common performance maths library.
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