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Config Visuals
tturnover-home edited this page Oct 3, 2026
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This section covers the murk's visible surface. It is client-side, so a server can't override it.
| Option | Default | Range | Description |
|---|---|---|---|
renderPlane |
true |
Draws the separation plane. | |
planeColor |
0xFF406440 |
ARGB | Plane colour. Alpha is ignored because the plane is always opaque. |
foamColor |
0xFF70947A |
ARGB | Foam colour. Alpha sets how strongly the foam shows. |
foamWidth |
2.25 |
0 – 8 | How far foam reaches from edges. 0 turns foam off. |
foamReach |
1.0 |
0 – 4 | How far above or below the plane something still raises foam. Below about 0.65, foam won't reach the block row underneath. |
planeSoftOcclusion |
true |
Soft edges against blocks, mobs and ships, plus a clear disc around anything crossing the boundary. Turn this off first if the murk looks wrong with shaders or other render mods. | |
murkDarkness |
0.35 |
0 – 1 | How much darker things under the boundary are drawn. |
waterlineCellsPerBlock |
4 |
1 – 4 | Foam grid resolution. Halving it quarters the foam cost. |
The plane dissolves into a pixel dither near the camera. Under an Iris shader pack, the whole murk is drawn this way.
| Option | Default | Range | Description |
|---|---|---|---|
planeNearDither |
true |
Dither the plane near the camera. | |
nearDitherStart |
0.5 |
0 – 32 | Inside this distance, the plane is at its thinnest. |
nearDitherEnd |
4.0 |
0 – 64 | Beyond this distance, the plane is solid. |
nearDitherMinVisibility |
0.25 |
0 – 1 | How much of the plane is left at the camera. |
ditherPixelSize |
2 |
1 – 8 | Screen pixels per dither cell. |
Mist sheets over the surface keep the plane from looking flat.
| Option | Default | Range | Description |
|---|---|---|---|
vaporColorOffsetRed |
0.45 |
-1 – 1 | Red offset from the plane colour. |
vaporColorOffsetGreen |
0.50 |
-1 – 1 | Green offset. |
vaporColorOffsetBlue |
0.55 |
-1 – 1 | Blue offset. The defaults give an icy white-blue. |
vaporStrength |
0.95 |
0 – 1 | Mist opacity. |
vaporSheets |
5 |
0 – 8 | Number of sheets. 0 turns the mist off entirely. |
vaporUndulation |
1.5 |
0 – 16 | Maximum rise of the sheets, in blocks. |
vaporUnderside |
false |
Mirrors the mist under the plane too. | |
vaporUnderwater |
true |
Draws an extra copy before water so lakes cover the mist. Off halves the cost. |
Specks drift in the murk around the camera.
| Option | Default | Range | Description |
|---|---|---|---|
motesPerTick |
6 |
0 – 64 | Specks spawned per tick. 0 turns them off. |
motesRange |
12.0 |
1 – 64 | Spawn radius, capped at fogDistance. |
motesDrift |
0.01 |
0 – 0.5 | Drift speed, in blocks per tick. |
To make the murk cheaper to render:
- Lower
vaporSheets, or set it to0. - Set
vaporUnderwater = false. - Set
waterlineCellsPerBlock = 2. - Set
planeSoftOcclusion = false.