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tturnover-home edited this page Oct 3, 2026
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1 revision
[debug]: client
These options show what the renderer is doing.
Option
Default
Description
debugView
OFF
Replaces the plane with a raw view of one buffer. FOAM: foam edge (red) and surface spots (blue). SCENE_DEPTH: the depth snapshot (flat blue means it isn't being read). PLANE_OPACITY: solid (green) vs. softened (red). DISSOLVE_HOLES: the entity discs. WATERLINE_MAP: the raw foam distance field.
debugHud
false
Text readout of the boundary height, camera side, fade range, depth snapshot status, dissolve hole count and foam map size.
logRenderCompatWarnings
true
Logs a one-time warning when a render hook fails, for example under shader packs. This only controls logging, not behaviour.
When reporting a visual bug, turn on debugHud and include a screenshot.