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Config Pillars

tturnover-home edited this page Oct 3, 2026 · 1 revision

[pillars]: common

Stone karst towers, like the ones in Ha Long Bay, rise from bedrock to around the murk's high-water mark in scattered groups. This is worldgen, so changes only affect chunks generated afterwards.

Option Default Description
generatePillars true Generate towers at all.

[pillars.layout]

Option Default Range Description
pillarGroupSpacing 1250 64 – 60000 Average distance between groups. How often you find one scales with the square of this, so doubling it makes groups 4× rarer. Keep it well above pillarRidgeLengthMax.
pillarSpawnGroup true Always place one group within about 100 blocks of world spawn.
pillarRidgeChance 0.33 0 – 1 Share of groups that form a ridge (a wall of towers in a line) instead of a cluster of isles.
pillarRidgeLengthMin 400 32 – 20000 Shortest ridge, in blocks.
pillarRidgeLengthMax 1000 32 – 20000 Longest ridge, in blocks. Raised to the minimum if set below it.
pillarIsleRadius 80 16 – 2000 How far a cluster spreads from its centre.
pillarDensity 0.45 0 – 1 How tightly a cluster is packed. Ridges ignore this.

[pillars.shape]

Option Default Range Description
pillarBlock "stone" Block id the towers are built from. Falls back to stone if the id is invalid.
pillarRadiusMin 3.0 1 – 24 Thinnest tower radius.
pillarRadiusMax 14.0 1 – 24 Thickest tower radius.
pillarTopMin -5 -128 – 128 Lowest tower top, relative to the high-water mark. Negative is below it.
pillarTopMax 20 0 – 128 Highest tower top above the high-water mark.
pillarTilt 5.0 0 – 20 Maximum lean, in degrees.
pillarLedges 4 0 – 12 Maximum number of flat shelves on a tower's flanks.

[pillars.surface]

Option Default Range Description
pillarStoneBands true Bands the towers with layers of granite, diorite, andesite, tuff and deepslate. Only applies when pillarBlock is stone. Ores generate as normal either way.
pillarBaseErosion 6 0 – 16 How far the scree skirt spreads at the base. 0 leaves a hard seam.
pillarClimate true Dresses towers for their biome: snow and icicles where it's cold, vines and jungle bushes where it's warm and wet. Deserts stay bare.
pillarGreenery true Grass and foliage on tower tops and shelves.
pillarGreeneryDepth 24 0 – 384 How far below the high-water mark greenery still grows.

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