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Config Suffocation
tturnover-home edited this page Oct 3, 2026
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This section covers what the murk does to players and mobs, and how much worse it gets with depth.
| Option | Default | Range | Description |
|---|---|---|---|
playerSuffocation |
true |
Players drown under the boundary. When off, only the fog is left. | |
airLossPerTick |
1 |
1 – 300 | Air lost per tick, out of 300. |
depthScaling |
true |
Deeper is worse: air drains faster and nozzle-filter breathing spheres shrink. | |
depthScalingBlocks |
5.0 |
0 – 512 | Blocks per depth step. |
depthScalingPercent |
5.0 |
0 – 100 | Percent change per step. Steps compound and partial steps count. At 10 blocks deep: air ×1.05², radius ×0.95². |
| Option | Default | Range | Description |
|---|---|---|---|
mobSuffocation |
true |
Mobs that aren't allowed can't spawn under the fog, and they take damage after the delay. | |
mobSpawnsInBreathingSpheres |
true |
Mobs may spawn inside nozzle-filter spheres. | |
mobEscape |
true |
A trapped mob paths to the nearest sphere, or climbs toward the boundary. | |
allowedMobs |
["minecraft:warden", "#fogged:breathes_murk"] |
list | Entity ids or #tags that may live under the fog. #fogged:breathes_murk ships empty so other mods can add to it. |
mobSuffocateDelaySeconds |
5 |
0 – 600 | Grace period before a mob starts taking damage. |
mobSuffocateDamage |
2.0 |
0 – 1000 | Damage per second. 2.0 is one heart. |
allowedMobs = ["#fogged:breathes_murk", "#minecraft:aquatic", "axolotl", "warden"]