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Config Suffocation

tturnover-home edited this page Oct 3, 2026 · 1 revision

[suffocation]: common

This section covers what the murk does to players and mobs, and how much worse it gets with depth.

Players

Option Default Range Description
playerSuffocation true Players drown under the boundary. When off, only the fog is left.
airLossPerTick 1 1 – 300 Air lost per tick, out of 300.
depthScaling true Deeper is worse: air drains faster and nozzle-filter breathing spheres shrink.
depthScalingBlocks 5.0 0 – 512 Blocks per depth step.
depthScalingPercent 5.0 0 – 100 Percent change per step. Steps compound and partial steps count. At 10 blocks deep: air ×1.05², radius ×0.95².

Mobs

Option Default Range Description
mobSuffocation true Mobs that aren't allowed can't spawn under the fog, and they take damage after the delay.
mobSpawnsInBreathingSpheres true Mobs may spawn inside nozzle-filter spheres.
mobEscape true A trapped mob paths to the nearest sphere, or climbs toward the boundary.
allowedMobs ["minecraft:warden", "#fogged:breathes_murk"] list Entity ids or #tags that may live under the fog. #fogged:breathes_murk ships empty so other mods can add to it.
mobSuffocateDelaySeconds 5 0 – 600 Grace period before a mob starts taking damage.
mobSuffocateDamage 2.0 0 – 1000 Damage per second. 2.0 is one heart.

Example: let sea life live

allowedMobs = ["#fogged:breathes_murk", "#minecraft:aquatic", "axolotl", "warden"]

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