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Configuration

tturnover-home edited this page Oct 3, 2026 · 1 revision

Configuration

Fogged keeps its settings in two files:

File Side Holds
config/fogged-common.toml Server (shared with clients) Gameplay: the boundary, suffocation, world changes, worldgen, compat
config/fogged-client.toml Each player's own Looks: the plane, foam, vapour, motes, debug views

The split is deliberate. A server decides the gameplay, and each player decides how the murk looks. A server can never change someone's visuals.

Editing

  • In game: from the Mods screen, use NeoForge's own config screen, Configured, or YACL if you have it installed. Every option is a plain number, toggle, enum or list of strings, so all of these screens show a proper widget for it. Colours show a colour picker.
  • By hand: edit the .toml file. Most options apply right away. Two kinds don't:
    • [datapacks] switches only apply after /reload or reopening the world.
    • [pillars] options only affect chunks generated afterwards.

Shared list syntax

Many lists accept the same entry forms:

  • minecraft:stone is a block, item or entity id. You can leave off the minecraft: namespace (stone).
  • #minecraft:logs is a tag.
  • create:*_casing is a glob. * matches any run of characters in an id.

Sections

Section File Page
[boundary] common Config Boundary
[datapacks] common Config Datapacks
[suffocation] common Config Suffocation
[pillars] common Config Pillars
[compat] common + client Config Compat
[plane] client Config Visuals
[debug] client Config Debug

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