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Config Compat

tturnover-home edited this page Oct 3, 2026 · 1 revision

[compat]

Each option here is only read when the named mod is installed. Without that mod, it does nothing.

Common

Option Default Range Mod Description
murkThirstScale 0.25 0 – 1 Thirst Was Taken Thirst rate under the boundary, as a share of the normal rate. 1 leaves it unchanged.
murkColdness 0.1667 0 – 1 Cold Sweat Share of the world's warmth (its margin above the minimum habitable temperature) that the murk removes. It never cools below the world's own line.
sableBuoyancy true Sable Ships float on the murk like on water. Ignored while flipFog is on.
sableFloatBlocks ["#minecraft:wool=1", "#fogged:floats=1"] list Sable Blocks that hold a ship up, written block=strength. See below.
sableMurkDensity 1.5 0 – 64 Sable Murk density. Each submerged float block lifts this much mass.
sableMurkDrag 2.0 0 – 20 Sable Share of a submerged hull's speed lost per second.
sableMurkSpinDrag 3.0 0 – 20 Sable The same for spin.
sableBuoyancyProbes 512 16 – 8192 Sable Maximum float blocks checked per hull per physics step. Lower it if ships cost too much tick time.

sableFloatBlocks strengths

  • A number multiplies sableMurkDensity for that block. If you leave it off, it's 1.
  • weight (or mass) makes the block carry exactly its own Sable mass. weight*2 carries twice its mass, weight*0.5 half.
  • When entries overlap, the strongest wins. Blocks in #fogged:floats float at strength 1.
sableFloatBlocks = ["#minecraft:wool=1", "oak_planks=weight", "create:*_casing=weight*2"]

Client

Option Default Mod Description
sableFoam true Sable Draws foam around ships where they cross the boundary.

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