-
Notifications
You must be signed in to change notification settings - Fork 10
Random Remap (for Vehicles)
Caner Karaca edited this page Oct 1, 2026
·
1 revision
The Random Remap feature allows your vehicle model to spawn with a random texture variation each time it is loaded in the game world! 🚗🎨
This is ideal for adding visual variety across traffic — such as taxis with different liveries, delivery vans with various sponsor logos, or cars with alternative interior trims.
-
Base Texture: The default texture assigned to your vehicle's material in the
.dffmodel (e.g.body). -
Variation Textures: Additional textures in the
.txdfile ending with the_remapsuffix:body_remap1body_remap2-
body_remap3... up to unlimited variations!
When the vehicle spawns, ModelExtras automatically assigns one of the available texture variants at random.
-
Vanilla GTA SA Paintjobs: Use standard textures like
remapelegybody128orremap_fica. These are vehicle paintjobs controlled by tuning shops and car colors. -
ModelExtras Random Remap: Uses textures ending with
_remap(e.g.body_remap1). These are randomized automatically whenever the car spawns.

You can have an unlimited number of remap variants (_remap1, _remap2, _remap3, etc.) in the vehicle's .txd file.