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Player Configuration
WandererZ uses Cloth Config and integrates with Mod Menu. Since v1.6.0 a single WandererZ entry in Mod Menu opens a small chooser screen with buttons for each merged system:
-
WandererZ — opens the original WandererZ config (
WandererzConfig, saved asconfig/wandererz.json) -
Jobs — opens the Jobs config (
JobsAddonConfig, saved asconfig/jobsaddon.json) -
Rpg Difficulty — opens the RPG Difficulty config (
RpgDifficultyConfig, saved asconfig/rpgdifficulty.json) -
Tiered — opens the Tiered config (
TieredConfig, saved asconfig/tiered.json) -
Party — opens the Party config (
PartyAddonConfig, saved asconfig/partyaddon.json) -
Food Spoilage — opens the Food Spoilage config (
SpoiledZConfig, saved asconfig/spoiledz.json)
This chooser exists because Mod Menu can only register one config screen per mod id, and merging the mods meant all six config screens now live under the single wandererz id.
- XP gain rates per activity (mining, combat, farming, fishing, brewing, etc.)
- Per-skill point effect scaling (health, strength, agility, defense, stamina, luck, archery, trade, smithing, mining, farming, alchemy)
- Max level / max skill points
- Hard mode (reset-on-death behavior)
| Option | Default | Meaning |
|---|---|---|
employedJobs |
2 | How many jobs a player can hold at once |
jobChangeTime |
24000 | Ticks before you can change jobs again |
resetCurrentJobXP |
true | Reset current job XP on death |
jobMaxLevel |
100 | Max level per job |
jobXPBaseCost / jobXPCostMultiplicator / jobXPExponent / jobXPMaxCost
|
100 / 0.5 / 2 / 0 | XP curve: base + multiplicator * level^exponent (capped at jobXPMaxCost if non-zero) |
<job>XP (e.g. minerXP, farmerXP, ...) |
varies | Default XP granted per job-related action |
xpMultiplicator |
3 | Vanilla XP granted per job level, times job level |
levelZXPMultiplicator |
3 | WandererZ XP granted per job level, times job level |
moneyMultiplicator |
20 | Numismatic Overhaul currency granted per job level (if installed) |
allowMaxLvlProgress |
false | Allow continuing to earn job XP past max level |
All config files live in your instance's config/ folder and can also be hand-edited while the server/client is stopped.
See Jobs for how these options affect gameplay.
| Option | Default | Meaning |
|---|---|---|
increasingDistance / distanceFactor
|
300 / 0.1 | Mob factor increases 10% per 300 blocks from spawn |
increasingTime / timeFactor
|
60 / 0.05 | Mob factor increases 5% per 60 minutes survived |
heightDistance / heightFactor
|
30 / 0.1 | Mob factor increases 10% per 30 blocks above/below sea level |
maxFactorHealth / maxFactorDamage / maxFactorProtection
|
3.0 / 3.0 / 1.5 | Maximum multipliers for each attribute |
allowRandomValues / randomChance / randomFactor
|
false / 10% / 10% | Optional random swing on the final factor |
extraXp / maxXPFactor
|
true / 2.0 | Grant bonus vanilla XP scaled by the health multiplier, capped at 2x |
dropMoreLoot / moreLootChance / maxLootChance
|
false / 0.02 / 0.7 | Extra loot table rolls, chance scales with mob level/multiplier |
levelFactor / playerRadius
|
0.0 / 100 | Only applies when WandererZ/PlayerEx is loaded — scales mobs by nearby players' level instead of/alongside distance-time-height |
allowSpecialZombie / bigZombieChance / speedZombieChance
|
true / 10% / 10% | Chance to spawn oversized or speed-variant zombies |
dynamicBossModification / dynamicBossModificator / bossMaxFactor
|
true / 0.3 / 3.0 | Each nearby player further scales boss (incl. Wither/Ender Dragon) attributes |
excludedEntity |
the_bumblezone:cosmic_crystal_entity |
Entities excluded from all scaling |
See RPG Difficulty for how these options affect gameplay.
| Option | Default | Meaning |
|---|---|---|
wandererzReforgeModifier |
0.01 | Reforge odds improvement per Smithing skill point (always active now that Tiered is bundled) |
enableReforgingTab |
true | Show the dedicated inventory Reforging tab in addition to anvil-based reforging |
tooltipBorders |
true | Render a colored border around tiered item tooltips matching the tier's color |
| Per-tier weight/chance options | varies | Control how common each of the six tiers (common/uncommon/rare/epic/legendary/unique) is when rolled |
See Tiered for how these options affect gameplay.
| Option | Default | Meaning |
|---|---|---|
groupSize |
7 | Maximum number of players allowed in one group |
distributeVanillaXP |
true | Share vanilla XP picked up by a group member with nearby members |
distributeLevelZXP |
true | Share WandererZ player XP picked up by a group member with nearby members |
invitationTime |
1200 | Ticks a group invitation stays valid before expiring |
groupXpBonus |
0.05 | Bonus XP multiplier per additional group member |
fullGroupBonus |
0.5 | Extra bonus multiplier when the group is at max size |
showGroupHud / hudMaxWidth / hudOpacity / hudPosX / hudPosY
|
true / 55 / 0.75 / 0 / 0 | Client-only group HUD appearance/position |
See Party for how these options affect gameplay.
| Option | Default | Meaning |
|---|---|---|
seasonSpoilage |
4 | Number of seasons that pass before a tracked food item is 100% spoiled |
freshCrafting |
false | Reset an item's spoilage timer back to zero when crafted with fresh ingredients |
effectChance |
35 | Percent chance of a negative status effect when eating spoiled food |
effectDuration |
400 | Duration (in ticks) of that negative status effect |
See Food Spoilage for how these options affect gameplay.
Player Guide
- Overview
- Getting Started
- Levels & Skills
- Jobs
- RPG Difficulty
- Tiered
- Party
- Food Spoilage
- Configuration
- Compatibility
- FAQ
Developer Guide