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Player Levels And Skills
Atlasroar edited this page Oct 3, 2026
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You gain WandererZ experience from vanilla activities (mining, fighting, farming, fishing, brewing, etc. — depending on config) as well as from Jobs (see Jobs). Once you collect enough experience you level up, which awards skill points you can freely allocate.
Open the Skill screen to spend points across these skills (also manageable by admins via /playerstats):
| Skill | Effect area |
|---|---|
| Health | Max health |
| Strength | Melee damage |
| Agility | Movement/attack speed |
| Defense | Damage reduction |
| Stamina | Hunger/exhaustion related |
| Luck | Loot / luck effects |
| Archery | Bow/crossbow damage |
| Trade | Villager trading prices |
| Smithing | Smithing/anvil related bonuses |
| Mining | Mining speed/fortune related |
| Farming | Crop/farming related bonuses |
| Alchemy | Potion/brewing related bonuses |
Exact numeric effects per point are configurable by the server — see Configuration.
Operators (permission level 3) can inspect/modify a player's level and skills with:
/playerstats <targets> add|remove|set <level|points|health|strength|agility|defense|stamina|luck|archery|trade|smithing|mining|farming|alchemy|experience> <amount>
/playerstats <targets> get <skill|all>
Continue to Jobs for the employment system.
Player Guide
- Overview
- Getting Started
- Levels & Skills
- Jobs
- RPG Difficulty
- Tiered
- Party
- Food Spoilage
- Configuration
- Compatibility
- FAQ
Developer Guide