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Player RpgDifficulty

Atlasroar edited this page Oct 3, 2026 · 2 revisions

RPG Difficulty

RPG Difficulty (formerly the standalone RpgDifficulty mod) scales mob strength the longer a world survives and the farther/higher players explore, so the game gets progressively tougher instead of staying flat after early game.

How mobs get stronger

Each mob's health, damage, and armor/protection factors increase based on, by default:

  • Distance from world spawn (increasingDistance blocks per distanceFactor increase)
  • Time survived in the world (increasingTime minutes per timeFactor increase)
  • Height above/below sea level (heightDistance blocks per heightFactor increase, can apply both above and below)

These factors stack (up to configurable maximums) and apply separately per dimension if configured. An optional random swing (allowRandomValues) can nudge the final factor up or down for extra unpredictability.

WandererZ-powered scaling (always on when merged)

Since RPG Difficulty is now part of the same jar as WandererZ, its WandererZ-aware scaling mode is always active: instead of (or in addition to) distance/time/height, nearby players' overall WandererZ level feeds into the same health/damage/protection factors via levelFactor and playerRadius. This replaces what used to be an optional "install both mods" behavior — see Developer: RPG Difficulty Integration for the technical detail.

If the third-party PlayerEx mod is installed, its attribute levels are used instead, including extra scaling for bosses and the Ender Dragon.

Special mobs

  • Bosses (anything tagged #c:bosses, e.g. the Warden, plus the Wither/Ender Dragon via dedicated mixins) can scale further per nearby player (dynamicBossModification) with their own distance/time factors and a separate max cap.
  • Special zombies: a configurable chance (bigZombieChance) spawns oversized, slower, bonus-health/damage zombies, and a separate chance (speedZombieChance) spawns faster zombies with a health penalty.
  • Extra XP and loot: stronger mobs can be configured to drop bonus XP (extraXp, capped by maxXPFactor) and have an extra chance to drop additional loot table rolls (dropMoreLoot, moreLootChance).

Config screen clock

The RPG Difficulty config screen shows a small clock icon with the in-game time (in minutes) elapsed, since several settings are time-based — hover it for the exact value.

See Configuration for the full options table and Compatibility for the optional NamePlate/PlayerEx integrations.

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