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1.1 Overview
BDC_Patrick edited this page Jan 18, 2026
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| Overview |
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The BDC_Dialog-Backend plugin enables the easy creation and management of complex dialogues via a hidden DataTable management system. No State Asset is required. Not even a separate DataTable. A single asset of the base Dialog DataTable type is all you need! |
| Feature | Description |
| Handling | It's child's play – using a simple DialogTree that is set up just like a Blueprint. |
| System Integration | The plugin provides the non-UI systems as well as bridges to your game's frontend systems. |
| Global Values | The integrated Global Values System allows for managing global variables for quests, dialogue progression, and progress tracking. |
| Visual Editor | No pure table and database work – instead, a visually appealing and (nearly) limitless node-graph editor makes creating dialogues a breeze. |
| Topic | Details |
| Installation | If you already bought it, start right over at: How to Install |
| Maintenance | Be aware that this Plugin is also used by me directly. I will maintain this and have open ears for Feature Requests. |
| Community | Please find the dialog_backend Support and request channels in my discord. |
I. What is the Dialog Backend?
II. Setting up
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