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2.1.3.8 Node: End Continue

BDC_Patrick edited this page May 18, 2026 · 5 revisions

End Node

Image Info
End Node Terminates the current dialog tree.
Description
The End Node marks the definitive conclusion of a conversation path. When the flow reaches this node, the dialog system closes the UI and fires the 'OnDialogFinished' events.
Shortcut
Shortcut Hold E + Left Mouse Button

In- and Outputs End

Name Pin Description
In In Pin Entry point. Upon activation, the dialogue finishes.

Details End

Node Details End
Name Type Value Default Info
Continue Instead Of End Bool False False If false, the dialog ends here. Set to True to switch to "Continue Mode".

Continue Node

(not Demo included)

Image Info
Continue Node Transitions the dialog flow to another Dialog Tree Asset.
Description
When the "End Node" has the "Continue Instead Of End" property checked, it transforms into a Continue Node. This allows you to seamlessly jump from the current Dialog Tree to a completely different Dialog Data Table asset and start at a specific node within that new tree.
Shortcut
Shortcut Hold E + Left Mouse Button (then toggle property)

In- and Outputs Continue

Name Pin Description
In In Pin Entry point. Execution loads the new asset immediately.

Details Continue

Node Details Continue
Name Type Value Default Info
Continue Instead Of End Bool True False Must be TRUE to enable Continue properties.
Continue In Dialog SoftObjectPtr Asset None The target Dialog Tree Data Table to transition to.
At Node ID FName Name None The unique Node ID within the target dialog asset where the conversation should resume.

Notes

- Toggling "Continue Instead Of End" dynamically changes the node's appearance, size, and available properties in the details panel.

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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