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1.3 Content Overview

BDC_Patrick edited this page Jan 9, 2026 · 10 revisions

System Overview & Setup

Philosophy

Goal
"I want to have the System as easy to setup as possible."

Core Components

Feature Description
Subsystem A ready-to-use Subsystem handles the Dialog Process and Global Values automatically.
Custom Editor A full custom Editor for the Dialog Data Asset is provided. Includes an Advanced Text Editor for easy Rich Text manipulation and Decorator insertion.
Blueprint Library A comprehensive Function Library exposes all necessary dialog functions to Blueprints.
Actor Components Two Components are included to handle Actor Data set and get operations: one for Actors and one for a PlayerState.

UI & Integration

Aspect Details
Backend Nature The System is primarily a Backend, so it does not come with a fully fleshed-out UI product.
Bubble System Includes a complete system for World-Space Bubble Dialogs attached to actors.
Demo UI A working Demo UI is included to demonstrate all features and possibilities.
Tools for UI The system provides all necessary Dispatchers, Interfaces, and custom option possibilities to make creating your own UI very easy. (A simple guide will follow later in the Wiki).

System Stats

Code Files Assets
136 2000+

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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