-
Notifications
You must be signed in to change notification settings - Fork 0
2.1.3.6 Node: Delay
BDC_Patrick edited this page Dec 4, 2025
·
7 revisions
| Image | Info |
![]() |
Pauses the dialogue execution for a set duration. |
| Description | |
| The Delay Node pauses the flow of the dialog graph for a specified amount of seconds. After the time has elapsed, the execution automatically continues via the 'Out' pin. | |
| Shortcut | |
![]() |
Hold D + Left Mouse Button |
| Name | Pin | Description |
| In | ![]() |
Entry point for execution. |
| Out | ![]() |
Continues flow after the delay time has passed. |
| Name | Type | Value | Default | Info |
| Delay Time | ![]() |
0.0 - 360.0 |
0.0 | The duration of the delay in seconds. |
| Quick Add | Buttons | - | - | Buttons to quickly add seconds (+1, +5, etc.) or game ticks (+1, +5, etc.) to the delay time. |
| Next ID | ![]() |
Name | None | The ID of the next node to trigger after the delay. |
- The node body displays the delay time in seconds for quick reference.
I. What is the Dialog Backend?
II. Setting up
|




