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4.3 Listing Options
To determine if a Message has options, you can check the OptionMessagesCount integer in the Message Data. If greater than zero, options are available.
Alternatively, use the Subsystem function below.
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Get Available Options Use the Subsystem's
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1. Hierarchy Create a simple Widget Blueprint. The most basic approach requires a Button and a Text Block to display the option text. |
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2. Variables & Dispatchers Add the following variables and mark them as Exposed and Instance Editable:
Create an Event Dispatcher called |
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3. Setting Data In the Graph (e.g., on Construct), break the |
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4. On Click Logic Implement the Call the |
| Visual | Step Details |
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1. Spawning the Loop Iterate through the Array returned by
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2. Binding the Event After adding the child, use the This allows your main Dialog UI to react when the player clicks an option. |
Tip: After spawning all options, it is recommended to set the User Focus to the first child of your option container (Index 0) to support Gamepad navigation immediately.
I. What is the Dialog Backend?
II. Setting up
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