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1.1 Overview

BDC_Patrick edited this page Jan 9, 2026 · 20 revisions

BDC Dialog-Backend Plugin

Overview

The BDC_Dialog-Backend plugin enables the easy creation and management of complex dialogues via a hidden DataTable management system.

No State Asset is required. Not even a separate DataTable.

A single asset of the base Dialog DataTable type is all you need!


Key Features

Feature Description
Handling It's child's play – using a simple DialogTree that is set up just like a Blueprint.
System Integration The plugin provides the non-UI systems as well as bridges to your game's frontend systems.
Global Values The integrated Global Values System allows for managing global variables for quests, dialogue progression, and progress tracking.
Visual Editor No pure table and database work – instead, a visually appealing and (nearly) limitless node-graph editor makes creating dialogues a breeze.

Availability

PLUGIN IS NOT RELEASED YET

Start right into and find the plugin on Fab.com.

⚠️ The Plugin will be released early 2026.


Next Steps & Support

Topic Details
Installation If you already bought it, start right over at: How to Install
Maintenance Be aware that this Plugin is also used by me directly. I will maintain this and have open ears for Feature Requests.
Community Please find the dialog_backend Support and request channels in my discord.

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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