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1.1 Overview

BDC_Patrick edited this page Nov 26, 2025 · 20 revisions

The BDC_Dialog-Backend plugin enables the easy creation and management of complex dialogues via a hidden DataTable management system.

No State Asset is required. Not even a separate DataTable.

A single asset of the base Dialog DataTable type is all you need!

Handling? It's child's play – using a simple DialogTree that is set up just like a Blueprint.

The plugin provides the non-UI systems as well as bridges to your game's frontend systems. The integrated Global Values System also allows for managing global variables for quests, dialogue progression, and progress tracking.

No pure table and database work – instead, a visually appealing and (nearly) limitless node-graph editor makes creating dialogues a breeze.

Start right into and find the plugin on Fab.com:

! The Plugin will be released early 2026

Or, if you already bought it, start right over at: How to Install

Be aware of the Fact, that this Plugin is also used by me directly. I will maintain this and have open ears for Feature Requests. Please find the dialog_backend Support and request channels in my discord

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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