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1.3 Content Overview
BDC_Patrick edited this page Jan 9, 2026
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| Goal |
| "I want to have the System as easy to setup as possible." |
| Feature | Description |
| Subsystem | A ready-to-use Subsystem handles the Dialog Process and Global Values automatically. |
| Custom Editor | A full custom Editor for the Dialog Data Asset is provided. Includes an Advanced Text Editor for easy Rich Text manipulation and Decorator insertion. |
| Blueprint Library | A comprehensive Function Library exposes all necessary dialog functions to Blueprints. |
| Actor Components | Two Components are included to handle Actor Data set and get operations: one for Actors and one for a PlayerState. |
| Aspect | Details |
| Backend Nature | The System is primarily a Backend, so it does not come with a fully fleshed-out UI product. |
| Bubble System | Includes a complete system for World-Space Bubble Dialogs attached to actors. |
| Demo UI | A working Demo UI is included to demonstrate all features and possibilities. |
| Tools for UI | The system provides all necessary Dispatchers, Interfaces, and custom option possibilities to make creating your own UI very easy. (A simple guide will follow later in the Wiki). |
| Code Files | Assets |
| 136 | 2000+ |
I. What is the Dialog Backend?
II. Setting up
|