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1.3 Content Overview

BDC_Patrick edited this page Sep 19, 2025 · 10 revisions

I want to have the System as easy to setup as possible.

The Dialog Backend comes with a ready to use Subsystem, which handles the Dialog Process and Global values. On top of that, I created a full custom Editor for the Dialog Data Asset, to setup your chatting. Two Components, one for Actors and one for a PlayerState, handle the Actor Data set and get.

The System will not come with a fully fleshed out UI - Since it is a Backend.

But it will provide you all the Dispatchers, Interfaces and custom option possibilities, to create the UI very easy. And I will show you a simple way to do so, later in the Wiki.

The whole System right now has over 90 Source Files and 20+ Assets for Icons.

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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