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2.1.3.1 Node: Message

BDCPatrick edited this page Sep 10, 2025 · 59 revisions

Node: Message

The base node to hold a message for your Dialogues.


The Message Node is the main node you will use the most in your Dialogues. It not only contains the name of the speaking participant, but also the message, an optional avatar image and some options to handle timing of the message node itself.


Name Type Description
In Exec Multiple incoming execution to link this Node.
Out Exec Single outgoing execution to link this Node to any other Node. Also serves as Option-cancelled.
Opt Execs Multiple outgoing execution to link this Node to specific Options, the player can chose from.

Setting Type Description
SpeakerName FText Opt.: A single-lined text for the name of the speaking participant.
MessageText FText The multi-lined message to show for the dialog.
Auto Forward float Set a time in seconds, after which this message will continue automatically. Leave -1 to have the player need to input a continue event.

Hotkey
M + left-click

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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