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2.1.3.1 Node: Message
BDCPatrick edited this page Sep 10, 2025
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The Message Node is the main node you will use the most in your Dialogues. It not only contains the name of the speaking participant, but also the message, an optional avatar image and some options to handle timing of the message node itself.
| Name | Optic | Type | Description |
|---|---|---|---|
| In | ![]() |
Exec | Multiple incoming execution to link this Node. |
| Out | ![]() |
Exec | Single outgoing execution to link this Node to any other Node. Also serves as Option-cancelled. |
| Opt | ![]() |
Execs | Multiple outgoing execution to link this Node to specific Options, the player can choose from. |
| Setting | Type | Description |
|---|---|---|
| SpeakerName | FText | Opt.: A single-lined text for the name of the speaking participant. |
| MessageText | FText | The multi-lined message to show for the dialog. |
| Auto Forward | float | Set a time in seconds, after which this message will continue automatically. Leave -1 to have the player need to input a continue event. |
| Hotkey |
|---|
| M + left-click |
I. What is the Dialog Backend?
II. Setting up
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