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2.1.3.2 Node: Option
BDC_Patrick edited this page Dec 4, 2025
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| Image | Info |
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Represents a choice available to the player. |
| Description | |
| The Option Node defines a single decision point for the player. It must be connected to the 'Opt' pin of a Message Node. It contains the text displayed on the choice button, optional icons, and sound effects. When selected by the player, execution continues through its 'Out' pin. | |
| Shortcut | |
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Hold O + Left Mouse Button |
| Name | Pin | Description |
| In | ![]() |
Receives flow from a Message Node. Must connect to a Message 'Opt' pin. |
| Out | ![]() |
Output flow triggered when this option is selected. |
| Name | Type | Value | Default | Info |
| Speaker Name | ![]() |
String | "" | Name of the speaker (optional override for the option). |
| Option Message | ![]() |
String | "" | The text displayed on the selection button. |
| Speaking Participant | ![]() |
Tag | None | Gameplay tag identifying the actor saying this option. |
| Use As Message Upon Selection | ![]() |
True / False | False | If true, this text is shown as a spoken message bubble after being selected. |
| Avatar Image | ![]() |
Asset | None | Texture to represent the speaker during this option. |
| Option Icon | ![]() |
Asset | None | Icon displayed alongside the option text. |
| Option Sound | ![]() |
Asset | None | Sound played when this option is highlighted or selected. |
| Play Sound As | ![]() |
Start Char Word |
On Start | How the sound effect should be played. |
| Additional Tags | ![]() |
Tags | Empty | Metadata tags for this option. |
| Additional Objects | ![]() |
Map | Empty | Named Object references passed with this option. |
| Additional Classes | ![]() |
Map | Empty | Named Class references passed with this option. |
- Option Nodes cannot exist independently in the flow; they must be children of a Message Node.
I. What is the Dialog Backend?
II. Setting up
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