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2.1.3.4 Node: Event
BDCPatrick edited this page Sep 10, 2025
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10 revisions
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Fires an Event Dispatcher of the diverse Actor Components. |
The Event node calls the Event Dispatcher OnReceivedDialogEvent of the BDC_DialogBackend_ActorComponent, BDC_DialogBackend_ManagerComponent and the BDC_DialogBackend_Subsystem.
You can separate Events by the adjustable GameplayTag, the node options and the returned global values.
| Name | Optic | Type | Description |
|---|---|---|---|
| In | ![]() |
Exec |
Multiple incoming execution to link this Node. |
| Out | ![]() |
Exec |
Single outgoing execution to link this Node to any other Node. |
| Setting | Type | Description |
|---|---|---|
| Options | String |
Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array. |
| Dev Comment | String |
A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic. |
| Hotkey |
|---|
F +
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I. What is the Dialog Backend?
II. Setting up
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