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2.1.3.4 Node: Event

BDCPatrick edited this page Sep 10, 2025 · 10 revisions
Option Node

As Short as possible

Fires an Event Dispatcher of the diverse Actor Components.


Description

The Event node calls the Event Dispatcher OnReceivedDialogEvent of the BDC_DialogBackend_ActorComponent, BDC_DialogBackend_ManagerComponent and the BDC_DialogBackend_Subsystem.
You can separate Events by the adjustable GameplayTag, the node options and the returned global values.


Pins

Name Optic Type Description
In Input Pin Exec Multiple incoming execution to link this Node.
Out Output Pin Exec Single outgoing execution to link this Node to any other Node.

Details

Message Node Details
Setting Type Description
Options String Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array.
Dev Comment String A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic.

Hotkeys

Hotkey
F + left-click

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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