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2.1.3.5 Node: Beacon
BDC_Patrick edited this page Dec 4, 2025
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| Image | Info |
| Performs background logic, value manipulation, and signaling. | |
| Description | |
| The Beacon Node is a utility node used to execute logic within the dialogue flow without stopping it. It can modify Global Values (set, add, subtract, etc.), convert values between types, or simply broadcast a named beacon event to the system. Once its operations are complete, it immediately passes execution to the next node. | |
| Shortcut | |
| Hold S + Left Mouse Button | |
| Name | Pin | Description |
| In | ![]() |
Entry point for execution. |
| Out | ![]() |
Continues execution immediately after processing logic. |
| Name | Type | Value | Default | Info |
| Beacon Name | ![]() |
Name | None | Identifier name for the beacon event. |
| Beacon Data | ![]() |
String | "" | Arbitrary data string to be passed with the beacon event (e.g., "123;ABC"). |
| Global Changes | ![]() |
List | Empty | Defines arithmetic or logical operations on Global Values (e.g., Set, Add, Multiply). |
| Global Conversion | ![]() |
List | Empty | Defines conversions to copy a Global Value of one type to another (e.g., Int to Float). |
| Additional Tags | ![]() |
Tags | Empty | Extra metadata tags for general usage. |
| Additional Objects | ![]() |
Map | Empty | Named Object references passed with this node. |
| Additional Classes | ![]() |
Map | Empty | Named Class references passed with this node. |
- Global Changes can modify values using another Global Value (by name) or a hardcoded literal value.
I. What is the Dialog Backend?
II. Setting up
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