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2.1.3.5 Node: Beacon
BDC_Patrick edited this page Sep 19, 2025
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Fires an Event on the Subsystem only - and changes global |
The Beacon, unlike the Event, calls the Dispatcher OnReceivedBeacon of the Subsystem.
On top of that, a beacon can also change global values during dialogues.
| Name | Optic | Type | Description |
|---|---|---|---|
| In | ![]() |
Exec |
Multiple incoming execution to link this Node. |
| Out | ![]() |
Exec |
Single outgoing execution to link this Node to any other Node. |
| Setting | Type | Description |
|---|---|---|
| Beacon Name | Name |
A Name defining the Beacon. This gets returned by the OnReceivedBeacon Dispatcher of the Subsystem. |
| Beacon Data | String |
Additional set of Data, have to be separated by semicolon(;). You can find a MetaData List in 7.1 |
| Add Change | List |
Add Global Values and set up a change operation to set/add/remove/calculate a new Value (As value), or override it by an existing one (As Name). |
| Options | String |
Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array. |
| Dev Comment | String |
A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic. |
| Additional Options | UObject Map |
You can add multiple UObjects to this Nodes execution, returned by the GetCurrentObjects Function of the Subsystem. You can add ANY Object of your Project to this List, since it handles UOBjects. |
| Additional Classes | UObject Class Map |
You can add multiple UObject Classes to this Nodes execution, returned by the GetCurrentClasses Function of the Subsystem. You can add ANY Object of your Project to this List, since it handles UOBjects Class types. |
| Hotkey |
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S +
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I. What is the Dialog Backend?
II. Setting up
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