-
Notifications
You must be signed in to change notification settings - Fork 0
2.1.3.6 Node: Delay
BDC_Patrick edited this page Sep 19, 2025
·
7 revisions
|
Delay the processing of the next node by N.n seconds. |
Let the progression to the next node being delayed for N.nn seconds. This helps in animating actors and sequences via events, and waiting for next messages and events to fire.
| Name | Optic | Type | Description |
|---|---|---|---|
| In | ![]() |
Exec |
Multiple incoming execution to link this Node. |
| Out | ![]() |
Exec |
Single outgoing execution to link this Node to any other Node. |
| Setting | Type | Description |
|---|---|---|
| Time | float |
You can drag the Spin Box to Setup a Value as "seconds", or write your delay time into it. The Buttons below will add the corresponding Values to the current set one. The Tick Buttons are based on 60FPS calculations. |
| Options | String |
Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array. |
| Dev Comment | String |
A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic. |
| Hotkey |
|---|
D +
|
I. What is the Dialog Backend?
II. Setting up
|
