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2.1.3.6 Node: Delay
BDC_Patrick edited this page Sep 19, 2025
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Delay the processing of the next node by N.n seconds. |
Let the progression to the next node being delayed for N.nn seconds. This helps in animating actors and sequences via events, and waiting for next messages and events to fire.
| Name | Optic | Type | Description |
|---|---|---|---|
| In | ![]() |
Exec |
Multiple incoming execution to link this Node. |
| Out | ![]() |
Exec |
Single outgoing execution to link this Node to any other Node. |
| Setting | Type | Description |
|---|---|---|
| Time | float |
You can drag the Spin Box to Setup a Value as "seconds". The Buttons below will add the corresponding Values to the current set one. The Tick Buttons are based on 60FPS calculations. |
| Options | String |
Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array. |
| Dev Comment | String |
A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic. |
| Hotkey |
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D +
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I. What is the Dialog Backend?
II. Setting up
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