Skip to content

2.1.3.8 Node: End Continue

BDC_Patrick edited this page Sep 19, 2025 · 5 revisions
End Node

As Short as possible

Ends the current running dialog or continues to a different dialog tree.


Description

The End node has two states.
A – Let this node end the current running Dialog and call the OnDialogFinished Dispatcher of the Subsystem.
B – Let this Dialog Continue to a whole different Dialog Asset File, at a specific Node of that one.
This allows to call a whole different dialog, from a whole different file, at the end of the current one.


Pins

Name Optic Type Description
In Input Pin Exec Multiple incoming execution to link this Node.

Details

Node Details
Setting Type Description
Continue instead of End bool If set to true, this Node will be handled as a continue Node. Different from a Jumper, this can also continue the Dialog in an external, other DDA.
Continue in Dialog DDA Select a Target DDA to continue.
At Node ID Name Same as the Jumper Node, this is a Selection for a NodeID to continue at. Different from a Jumper Node, these are the NodeIDs of the selected DDA of Continue in Dialog
Options String Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array.
Dev Comment String A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic.

Hotkeys

Hotkey
E + MouseKeysL

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

Clone this wiki locally