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2.1.3.8 Node: End Continue
BDC_Patrick edited this page Sep 19, 2025
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5 revisions
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Ends the current running dialog or continues to a different dialog tree. |
The End node has two states.
A – Let this node end the current running Dialog and call the OnDialogFinished Dispatcher of the Subsystem.
B – Let this Dialog Continue to a whole different Dialog Asset File, at a specific Node of that one.
This allows to call a whole different dialog, from a whole different file, at the end of the current one.
| Name | Optic | Type | Description |
|---|---|---|---|
| In | ![]() |
Exec |
Multiple incoming execution to link this Node. |
| Setting | Type | Description |
|---|---|---|
| Continue instead of End | bool |
If set to true, this Node will be handled as a continue Node. Different from a Jumper, this can also continue the Dialog in an external, other DDA. |
| Continue in Dialog | DDA |
Select a Target DDA to continue. |
| At Node ID | Name |
Same as the Jumper Node, this is a Selection for a NodeID to continue at. Different from a Jumper Node, these are the NodeIDs of the selected DDA of Continue in Dialog
|
| Options | String |
Additional set of Options, have to be separated by semicolon(;). Will be returned by the Interface Event as split Array. |
| Dev Comment | String |
A non Blueprint returned String to make identifying the node easier, since NodeID is more cryptic. |
| Hotkey |
|---|
E +
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I. What is the Dialog Backend?
II. Setting up
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