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5.1 Backend Actor Component

BDC_Patrick edited this page Nov 12, 2025 · 17 revisions

BDC_DialogBackend_ActorComponent


The Dialog Participant Component belongs to the Actors you want to participate in Dialogs of your level.

The Dialog Subsystem calls Dispatchers on those Components, whenever they participate in the current running Dialog. If not, nothing happens on them.


Variables

Actor Component Variables

Name Type Info
Dialog_ParticipantID Name A Name to identify the Participant in Message Commands or Subsystem Functions.
Dialog_ParticipantIDTag GameplayTag A single tag defining this participant.
This should be a unique Tag per NPC, since the System uses this to gather the Component for Dialogs.
Dialog_ParticipantTags GameplayTag
Container
Multiple free definable tags to define the participant even more. maybe for filtering in Messages, maybe for driving Events on specific participant types only.
You decide.

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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