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5.1 Backend Actor Component
BDC_Patrick edited this page Dec 4, 2025
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| Image | Info |
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The Component that makes an Actor a Dialog Participant. |
| Description | |
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The Dialog Participant Component belongs to any Actor you want to participate in Dialogs within your level. The Dialog Subsystem calls Dispatchers on these components whenever they participate in the currently running dialog. Bubble Dialog Placement: |
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| Name | Type | Value | Default | Info |
| Dialog_ParticipantID | ![]() |
- | None | A Name to identify the Participant in Message Commands or Subsystem Functions. |
| Dialog_ParticipantIDTag | ![]() |
- | None | A single tag defining this participant. This should be a unique Tag per NPC, since the System uses this to gather the Component for Dialogs. |
| Dialog_ParticipantTags | ![]() |
- | Empty | Multiple free definable tags to define the participant even more. Used for filtering in Messages or for driving Events on specific participant types only. |
| Name | Type | Value | Default | Info |
| BubbleWidgetScale | ![]() |
- | (1, 1, 1) | Defines the scale of the bubble widget in 3D space when spawned. |
| BubbleWidgetSpace | ![]() |
World Screen |
Screen | Defines if the widget is rendered in screen space or world space. |
| BubbleWidgetWorldIsBillboard | ![]() |
- | true | If true, the widget will always face the camera (only applicable if Space is World). |
| BubbleWidgetDrawAtDesiredSize | ![]() |
- | true | If true, the widget adapts its size to match content. If false, BubbleWidgetDrawSize is used. |
| bUseSideOffset | ![]() |
- | true | When enabled, the bubble widget applies an offset to appear on the side relative to the majority of other participants. |
| BubbleWidgetDrawSize | ![]() |
- | (200, 200) | Fixed size of the widget in screen space. Only used if BubbleWidgetDrawAtDesiredSize is false. |
| Function Name | Parameters | Description of Functionality |
| UpdateDialogID_Tag |
NewID_Tag |
Updates the GameplayTag identifier for the dialog participant at runtime. |
I. What is the Dialog Backend?
II. Setting up
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