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5.2 Backend Manager Component
BDC_Patrick edited this page Oct 7, 2025
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The Dialog Manager Component belongs to the PlayerState or PlayerController.
The Dialog Subsystem uses it, to inform the PS/PC about a started or finished dialog, to switch Input Modes, Input Bindings or other Events you may want to happen whenever a Dialog starts or ends.
| Name | Called by | Info |
|---|---|---|
| OnDialogStarted | Subsystem | This Dispatcher gets called whenever a Front or Back Dialog is started by the Subsystem. The default usecase is to remove Input Mappings for Movement, Combat and Interaction during Dialogs. |
| OnDialogFinished | Subsystem | This Dispatcher gets called whenever a Front or Back Dialog ends via the Subsystem. The default usecase is to re-add Input Mappings for Movement, Combat and Interaction after Dialogs. |
I. What is the Dialog Backend?
II. Setting up
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