Skip to content

5.2 Backend Manager Component

BDC_Patrick edited this page Oct 7, 2025 · 9 revisions

The Dialog Manager Component belongs to the PlayerState or PlayerController.

The Dialog Subsystem uses it, to inform the PS/PC about a started or finished dialog, to switch Input Modes, Input Bindings or other Events you may want to happen whenever a Dialog starts or ends.

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

Clone this wiki locally