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5.2 Backend Manager Component

BDC_Patrick edited this page Dec 9, 2025 · 9 revisions

BDC_DialogBackend_ManagerComponent

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Manager Component A Component to monitor Dialog State changes.
Description

The Dialog Manager Component is a utility component typically attached to central framework classes like the PlayerController or PlayerState.

Its primary purpose is to expose Dispatchers that allow these classes to react to global dialog states. For example, it allows the PlayerController to switch Input Configurations (e.g., from Game to UI) when a dialog starts, and switch them back when it ends. This ensures a clean separation of input logic from the dialog content itself.

Documentation Index

I. What is the Dialog Backend?
II. Setting up
III. Binding UI
IV. The Subsystem
V. The Components
VI. Dispatchers
VII. Others

Demo available: Demo Page

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