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Configuration
All the settings are in config.json, in the ArcadeDMD folder. The installer creates it from config.default.json, and a new version never overwrites it. ArcadeDMD notices by itself when config.json changes and picks up the new settings.
Edit it with Notepad. A path takes double backslashes ("E:\\LaunchBox").
| Setting | Default | Effect |
|---|---|---|
language |
"auto" |
"auto" follows the Windows language, "en" English, "fr" French |
fps |
50 |
frames per second of the engine |
coin_symbol |
"€" |
the symbol struck on the coins ("$", "£", "" for a plain coin) |
capture |
"all" |
records the values read during each game ("all", "fights", "off"), see Recording a Game
|
show_pause |
true |
PAUSE blinks on the LED panel while the game is paused |
idle |
{"show": false} |
"show": true brings back the old idle screen (the time and "text") on a ZeDMD panel outside games |
intro |
see below | the game's logo when a game starts |
frontend |
{"use": "auto", "retrobat": ""} |
where the game logos come from. "auto" takes LaunchBox, else RetroBat. "launchbox", "retrobat" or "none" force one. "retrobat" is RetroBat's folder when it is not found on its own (Frontend tab of the window) |
window |
{"enabled": true} |
false turns off the window and the icon near the clock |
| Setting | Default | Effect |
|---|---|---|
logo |
true |
false turns the logo off, on the panel and on the HD screen |
seconds |
2.6 |
how long it lasts, 1 to 10 seconds |
launchbox |
"" |
the LaunchBox folder, when it is not found by itself |
| Setting | Default | Effect |
|---|---|---|
enabled |
false |
draws the scene on a screen (screen_setup.bat sets it) |
x, y, width, height
|
0, 1080, 1920, 470
|
where the screen sits on the Windows desktop and its size (Settings, Display) |
borderless, topmost
|
true |
a window with no border, kept above the others while shown |
mode |
"games" |
"games" shows the window during known games only and leaves the screen to the frontend the rest of the time, "always" keeps it, black outside games |
takeover |
"known" |
"known" for games that have a file in games\, "all" for every MAME game with the generic scene |
style |
"led" |
"led" round LEDs, "pixel" square pixels, "hd" smooth HD |
hd |
"auto" |
LED grid of the virtual LEDs, "auto", 1 (128 x 32), 2 or 4 (finer) |
launchbox |
"" |
the LaunchBox folder for the Clear Logos, when it is not found by itself |
coins |
true |
false brings back the plain INSERT COIN on the HD screen |
dim |
30 |
how much the animated backdrops are darkened, 0 to 80 percent |
dim_fight |
55 |
the same for the fighting games' stages |
stage_style |
"cartoon" |
"flat" gives back the look of the King of Fighters '98 stages of 1.32 |
See HD Marquee.
| Setting | Default | Effect |
|---|---|---|
enabled |
false |
drives the Pixelcade LED |
device |
"" |
its COM port (ports.bat finds it) |
color_order |
"auto" |
set by test_pixelcade.bat when green and blue are swapped |
mode, takeover
|
"games", "known"
|
as for the preview |
max_fps |
30 |
frames per second sent to the panel |
gamma |
2.2 |
makes the panel look like the preview, 1.0 sends the colours as they are |
pixelweb_url |
"http://127.0.0.1:8080" |
pixelweb's address |
pixelweb_exe |
"" |
path to pixelweb.exe, usually found by itself |
art_dir |
"" |
the Pixelcade folder, to reuse its marquees behind the generic scene |
See Pixelcade LED.
| Setting | Default | Effect |
|---|---|---|
enabled |
false |
drives a ZeDMD panel |
dll |
"libzedmd/zedmd64.dll" |
the libzedmd driver |
device |
"" |
the panel's COM port, found by itself when empty |
ignore_devices |
[] |
COM ports never probed (light guns, for example) |
wifi_ip |
"" |
the address of a ZeDMD reached over Wi-Fi |
brightness |
null |
0 to 15 sets the panel's brightness, null keeps the one of its menu |
See ZeDMD and Hardware.
| Setting | Default | Effect |
|---|---|---|
enabled |
true |
watches RetroArch |
host, port
|
"127.0.0.1", 55355
|
RetroArch's network commands |
poll_ms |
100 |
how often the values are read |
ram_dump |
{"enabled": true, "every": 0.25} |
records the game's whole memory, see Recording a Game |
screenshots |
{"enabled": true, "every": 2.0, "dir": ""} |
asks RetroArch for screenshots during a game, dir is RetroArch's screenshot folder |
See RetroArch.
Written by coin_buttons.bat. left, right, start1 and start2 are your coin and START buttons. mvs_credits is the credits each coin slot gives, [1, 2] as an MVS does by default.
See OBS and DOFLinx.
ArcadeDMD, MIT license / licence MIT. Releases · Issues · README · README en français
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