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The high score location is public (the high score table at 0xFF846E, the one hiscore.dat uses). The score and credits are documented nowhere, hence the learning tool. Allow five minutes, with MAME.
- Start After Burner II.
- Insert a coin, wait a little, insert a second one. The credits change.
- Play. When the score is stable (not during a bonus count), press Right Ctrl + D. A message on screen confirms the capture. Tab, Plugin Options, ArcadeDMD, the RAM capture entry does the same.
- Capture again at three or four moments, with different scores and credits, one of them just after START (one credit less).
- Quit MAME and run
learn.bat. For each capture, the tool opens the screenshot and asks for the values, for examplescore=16060 credits=3. - It finds the address in all the usual formats and writes it to
games\aburner2.json.
Start the game again. The score and credits now show on the marquee and in the plugin's Tab menu.
If several areas are found, one more capture decides. If nothing is found, delete the learn_ranges line in games\aburner2.json and the runtime\learn\aburner2 folder, then capture again. The tool then searches all the RAM the main CPU sees.
DOFLinx can also give the score and credits of After Burner II and of more than 2,000 games (see OBS and DOFLinx).
demo_afterburner.bat shows the scene with simulated values.
The addresses come from the community disassemblies of Sonic 1 and Sonic 2 (score, rings, lives, zone), the same in both games.
- In MAME, the Mega Drive / Genesis (
genesisormegadrivdrivers, the Sonic cartridge from the software list or a ROM file of that name), and the Mega Play and Mega-Tech arcade versions (mp_sonic,mt_sonic,mp_soni2,mt_soni2). - In RetroArch, the Genesis Plus GX core, or PicoDrive (see RetroArch).
games\sonic.json is used for Sonic 1 and games\sonic2.json for Sonic 2. The little character running on the grass is a generic ring. Your own animated sprite goes in sprites\sonic.gif (or a sonic.png strip of 6 frames), sonic2.gif for Sonic 2. Adjust "y" in the game file to its height.
demo_sonic.bat shows the scene with simulated values.
A MAME game without a file gets the generic scene with "takeover": "all". To give it its own, see Game Files and Learning Addresses.
ArcadeDMD, MIT license / licence MIT. Releases · Issues · README · README en français
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