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Recording a Game
Since 1.33, ArcadeDMD records every game you play. One game, played normally, is enough to tune a game without the cabinet. Its file is fixed from the recording, the game is replayed in the HD scene to check every moment, and the recording is kept as a test so that nothing breaks later.
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The values read, with their time, to
runtime\captures\<game>-<date>.log. A few hundred KB for a match, with MAME as with RetroArch. Every coin press is in it too. -
The whole memory of the game (RetroArch), four times a second as compressed differences, to
runtime\captures\<game>-<date>.ram. A few MB for ten minutes. It shows where the game keeps what is not read yet, the life of a boss, the kind of a vehicle. -
Screenshots asked of RetroArch (its
SCREENSHOTnetwork command) at the first read, every two seconds while somebody plays, and at once when a life, a mission, a vehicle or one of the game's flags changes. They land in RetroArch's screenshot folder, the time in their name. -
The marker. A coin button held a good second during the game writes
marker nin the capture with its time, takes a screenshot and adds a line to the log. Use it to say "here" when something to look at happens.
| Where | Setting |
|---|---|
top of config.json
|
"capture", "all" (every game, the default), "fights" (the fighting games only) or "off"
|
retroarch section |
"ram_dump": {"enabled": true, "every": 0.25} |
retroarch section |
"screenshots": {"enabled": true, "every": 2.0, "dir": ""}. Set "dir" to RetroArch's screenshot folder (Settings, Directory, Screenshots) and the log says whether the first picture appeared |
In RetroArch, turn off the screenshot notification and flash (Settings, On-Screen Display, On-Screen Notifications). Also turn off "GPU Screenshot" (Settings, Video, Output, an advanced setting), otherwise the pictures come out with the CRT shader at full size, 3 MB each, instead of the game's own 304 x 224.
For a game that is not tuned yet, or one that misbehaves, play a normal game of five to ten minutes. For a fighting game, a match is enough, two rounds won, one lost, a super move. For a Metal Slug, up to the first boss, with a few grenades, a life lost and a vehicle.
Then zip and attach to a GitHub issue.
- the
.logand the.ramof the game fromruntime\captures - the zip of the screenshots
runtime\arcadedmd.log
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python tools\replay_capture.py runtime\captures\<file>prints what the HD screen showed second by second,--frames 30,47draws it at those seconds. -
python tools\ram_diff.py <file.ram> --down 120 160lists the memory words that only go down between two moments (a life),--watch 0x1012AAfollows one,--diff 118 121shows what changed.
The recordings already received are kept in tests\captures and replayed as tests.
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