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Effects and Masks

Alessandro Pannoli edited this page Aug 1, 2026 · 2 revisions

Effects and masks in Blender 5.2

Frame By Plane 7.1.18 provides 106 managed effects across 2D image treatment, Geometry Nodes, compositing utilities and masks. It also controls 27 supported Blender-native Grease Pencil modifier and Shader Effect backends.

Add and arrange an effect

  1. Select a compatible Frame By Plane image plane, generated object or Grease Pencil object.
  2. Open the relevant Effects section.
  3. Add an effect from the context-aware menu.
  4. Adjust its parameters and viewport or render quality when available.
  5. Reorder, reset, disable or remove it from the effect stack.

Effects remain editable. Final appearance can depend on render engine, source alpha, plane scale, modifier order and masks.

Effect order matters

Effects are evaluated as a stack. For example, Pixelate > Edge Work > Recolor does not produce the same result as Recolor > Pixelate > Edge Work.

The Grease Pencil stack in 7.1.18 includes Expand All and Collapse All controls. Frame By Plane ownership metadata protects untagged artist-created native effects from automatic cleanup.

Masks

Masks restrict an effect to selected areas. Supported approaches include:

  • Square, Circle and Triangle masks;
  • Clipping and Imported masks;
  • Color, Luminance and Channel masks;
  • Gradient and Noise masks;
  • Alpha and Luma mattes;
  • Grease Pencil masks with preview and baked output.

Alpha-aware geometry

Cutout, thickness and generated-geometry effects can use source alpha to produce 2.5D shapes. Transparent source images and adequate working resolution give the best contours.

See Effect Reference for the registry overview and Grease Pencil Effects for Blender 5.2 ownership and duplicate-repair behavior.

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