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Multiplane and Camera

Alessandro Pannoli edited this page Sep 4, 2026 · 2 revisions

Multiplane and Camera

A multiplane scene creates depth by placing artwork on separate planes at different distances from the camera.

Basic setup

  1. Import the artwork as separate planes or a layered project.
  2. Keep the visual order clear: background, middle ground, subject and foreground.
  3. Move the planes along the camera depth axis.
  4. Adjust their scale so the composition remains correct.
  5. Animate the camera or the planes to create parallax.

Perspective or orthographic

  • Perspective creates natural size changes with depth.
  • Orthographic keeps parallel forms and predictable graphic proportions.

Choose the projection that best matches the visual style of the shot.

Camera formats in 7.2

The 7.2 pre-release separates the image shape from the render resolution. Choose a landscape-first aspect such as 1:1, 4:5 or 16:9, then use the orientation button to swap horizontal and vertical output. Width and Height remain visible beside the resolution preset; with the link enabled, changing one side preserves the selected aspect ratio. Camera format presets can be saved for reuse.

Camera-facing tools

Camera Billboard and related utilities can help keep planes facing the active camera or maintain a more stable apparent scale.

Avoiding unwanted intersections

  • Leave a small gap between planes.
  • Check the scene from the camera view.
  • Test the full camera move before final rendering.
  • Watch for shadows and depth of field that reveal the flat geometry.

Suggested organization

FBP Scene
├── Camera Rig
├── Foreground
├── Characters
├── Midground
└── Background

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