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Importing Images and Layered Projects
Frame By Plane supports several workflows depending on the source material.
Use this for backgrounds, illustrations, props, reference cards and still cutout elements.
Use this for rendered animation, hand-drawn frames and exported compositing passes. Frame By Plane uses Blender's native image-texture sequence playback.
Common numbered filenames are detected automatically, including patterns such as:
shot_0001.png
shot-0001.png
shot.0001.png
01_character.png
character (1).png
A folder can become a structured multiplane scene. Subfolders can be interpreted as separate groups or layers, while numbered files can become sequences.
A clean source structure helps:
Scene/
├── Background/
├── Character/
│ ├── character_0001.png
│ ├── character_0002.png
│ └── character_0003.png
└── Foreground/
PSD import is intended for layered artwork. Layer order and transparency are preserved when the source file and its features are supported.
For best results:
- keep layer names short and unique;
- merge unsupported adjustment systems when necessary;
- check clipping masks and blend modes after import;
- save a flattened preview for comparison.
Procreate projects can be converted into layered planes while preserving useful layer information and alpha where possible.
Complex brushes, filters or application-specific effects may look different after import. Compare the Blender result with the original artwork before continuing.
Use image formats with transparency, such as PNG, when alpha is required. If a plane appears opaque or incorrect, see Troubleshooting.
Frame By Plane 6.1 LTS · Blender Extensions · Releases · Issues