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Project and Render Tools

Alessandro Pannoli edited this page Jun 28, 2026 · 1 revision

Project and Render Tools

Frame By Plane includes compact controls for common project, camera and rendering tasks.

Project section

Use the Project section to access project-level actions such as importing assets, saving the Blender file and checking scene information.

Camera section

Camera controls can help manage:

  • active camera setup;
  • perspective or orthographic projection;
  • camera framing;
  • multiplane-oriented controls.

Render section

The Render section provides shortcuts for output settings and sequence rendering. Final output still uses Blender's normal render system.

Before a long render:

  1. Save the project.
  2. Check the output folder and file format.
  3. Preview several frames.
  4. Verify alpha settings if transparency is required.
  5. Test the chosen engine in a short frame range.

Eevee and Cycles

Frame By Plane is tested for Eevee and Cycles parity where supported, but certain shader, transparency and geometry effects can still render differently. Always test the final engine before delivery.

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