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Features

Alessandro Pannoli edited this page Sep 4, 2026 · 2 revisions

Frame By Plane features

Frame By Plane combines image-sequence animation, Grease Pencil drawing, layered artwork and 2.5D compositing in Blender 5.2 LTS.

Image sequences and animation

  • Import still images, numbered sequences, folders and video as controllable planes.
  • Use Loop, Ping-Pong and One Shot playback with offsets, holds and limited loops.
  • Edit timing in the Viewport Scrub Bar with bookmarks, Preview Range and onion-skin controls.

PSD, Procreate and multiplane scenes

  • Import layered PSD and Procreate projects while preserving transparency and layer structure.
  • Arrange artwork in camera depth for parallax, multiplane animation and motion-comic workflows.
  • Manage folders, visibility, solo, locking, blend modes, clipping and alpha-aware cutouts.

Grease Pencil, effects and masks

  • Create image-linked Drawing Planes or independent Grease Pencil canvases.
  • Choose independent Stroke and Fill colors in Draw, Vertex Paint and Edit modes, swap them with X, sample Stroke with Shift+X and toggle Close Gap with G while drawing.
  • Control native Grease Pencil modifiers and Shader Effects from a compact, reorderable stack.
  • Build shape, color, luminance, channel, gradient, noise, imported and Grease Pencil masks.
  • Apply non-destructive blur, distortion, color, light, stylization and utility effects.

Compositing and delivery

  • Build Blender-native compositor layer packages while preserving artist nodes and links.
  • Keep the managed compositor available for inspection without changing F12 output until render opt-in is enabled.
  • Diagnose and repair managed graphs with snapshot and rollback protection.
  • Control cameras with aspect presets, linked pixels, orientation swap and reusable format presets.
  • Control camera-facing planes, projectors and image-sequence render output.

Frame By Plane stores project data inside the Blender scene and does not send telemetry or upload project files.

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