Skip to content

Questlines

Tim edited this page Jul 19, 2026 · 1 revision

Questlines

Farbound's quest book spans 14 chapters with several hundred quests. It is written as a travel journal and gentle guide, not a checklist: chapters unlock naturally, most side content is available from the start, and rewards celebrate milestones instead of gating them.

Chapter Overview

Getting Started

Chapter What it covers
Where it Begins Your welcome to Farbound: first equipment, overworld landmarks, the Bounty Board, and the Menagerie. Meeting the world's creatures earns you their plushie counterparts.
Little Helpers Small quality-of-life features you might otherwise miss: belt lanterns, optional visual mods, swimming aids, and other handy details.

Engineering

Chapter What it covers
First Gears The Create fundamentals, from the Andesite Age (waterwheels, cogs, belts) through the Brass Age to modern factory logistics. Everything else builds on this chapter.
Heavy Industry Steel, specialized machinery, and the wider Create addon family: industrial decoration, radar, cannons, hypertubes, and more.
Fuel & Fission Energy at scale. Strike oil, refine diesel, build combustion engines, and eventually tame the atom.

Travel

Chapter What it covers
Wide Horizons The heart of the pack: trains, steamships, submarines, and your first airship. Rails, seas, and skies.
Beyond the Sky Astronomy, rocketry, and planetary travel. Study the night sky, build a rocket, and leave the overworld behind.

Home & Hobby

Chapter What it covers
A Seat at the Table Farming and cooking from wild forage to a fully automated kitchen, including Nether and End cuisine.
Through the Lens Photography. Craft a camera, develop film in a darkroom, and fill your family album with moments from your travels.
Pack Your Bags Storage from wearable backpacks to networked warehouses, including storage that travels on your vehicles.
Home Improvement Decoration workbenches and thousands of block variants for builders.
Better Archeology Brushes, dig sites, fossils, and a museum's worth of relics. Dig sites make great airship destinations.

Other Dimensions

Chapter What it covers
Through the Flames The Nether, reshaped by Better Nether: new structures, new materials, a Nether bounty board, and netherite progression.
Edge of the World The End, reshaped by Better End: strongholds, gateways, and a metal progression from Thallasium to Aeternium.

How Quests Work

  • Tasks are things you craft, find, tame, photograph, or defeat. Vanilla advancements are disabled; quests replace them.
  • Dependencies keep chapters coherent, but side chapters (photography, decoration, archeology, storage) are open from the start.
  • Rewards range from useful materials to collectible plushies of the world's creatures.
  • Teams share quest progress via FTB Teams, so you can progress together on servers.

Clone this wiki locally