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Animation_Shift_Animation
Thomas Larsson edited this page Apr 3, 2026
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1 revision
Sometimes the poses are bad throughout the animation, because the rest pose of either the source or target mesh were not identified properly. This can happen both with the BVH Retargeter and with the DAZ Importer. This tool provides a simple way to fix that problem.

- Select the bones that have to be corrected at some frame.
- Pose them correctly and press Shift Animation.
- Now the poses are fixed in the entire animation.